Mastering Kiting in Tower Rush

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Perfecting the center pull takes dozens of attempts. Buildings have a larger aggro radius.

In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.


Mastering the Middle


By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.


If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.


  • Perfecting the center pull takes dozens of attempts.
  • Buildings have a larger aggro radius.
  • Use cheap troops like skeletons for single-target attackers.

Lane Swapping and Reverse Kiting


You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.


Unit UsedEnemy Type
Ice GolemIt absorbs damage while walking away, making it the perfect bait
SkeletonsThey force the enemy to stop and attack three separate times

Frustrating the Opponent


It often causes players to tilt, play recklessly, and abandon their strategy entirely.


Master the kite, and you will master the game.



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