Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.
Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.
Nuking the Huts
The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.
If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.
- The Earthquake spell deals massive bonus damage specifically to buildings.
- If you know they are about to play a Barbarian Hut, hover your Poison over the likely placement tile and cast it instantly.
- Never let multiple huts stay alive simultaneously.
The Bowler and the Magic Archer
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
| Counter Unit | Tactical Play |
|---|---|
| Heavy Splash | Place directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops |
| Air Sniper | Fly it across the river safely out of range of ground defenders to snipe the hut directly from the air |
Breaking the Siege Mentality
The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.
Tear down their buildings, and victory is yours.
If you're ready to read more info about tower rush check out our web site.