The Rock-Paper-Scissors Strategy in Tower Rush

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Balance is mandatory. Memorize the specific counters for every meta card. If you adored this article and you would like to be given more info relating to tower rush nicely visit our own site.

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Fundamental Triangle


However, that same P.E. When you loved this post and you would want to receive more details about tower rush generously visit our own web page. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • Balance is mandatory.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Advanced Baiting and Archetypes


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Unit CategoryWhat it BeatsWeaknesses
The HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Evolution of Balance


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.

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