Building a Spawner Deck in Tower Rush

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While many players find the 'Spawner' or 'SimCity' archetype incredibly frustrating to play against, there is no denying its brutal effectiveness on the competitive ladder.


However, simply throwing four random huts into a deck will not work; the strategy requires careful synergy, defensive anchors, and specific spell baiting to succeed.


The Foundation of the City


The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.


You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.


  • The Tombstone is an excellent cheap addition.
  • Always know the opponent's heavy spell cycle.
  • Spawner decks dominate in double elixir.

Defensive Synergy and Spell Baiting


Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.


If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.


Support CardThe Logic
Flying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts
Mother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board

The War of Attrition


You are daring the opponent to break through an infinite wall of meat shields.


Build the city, protect the infrastructure, and watch the endless wave wash over them.



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