A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Gaining XP Through Upgrades
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Complete the specific tasks associated with each troop.
- A high-level tower means nothing if your spells are weak.
- Participate in gold-rush events to fund these upgrades.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
You are essentially converting cards you will never use into base hitpoints and currency.
| Experience Source | Efficiency |
|---|---|
| Starter Leveling | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Endgame Upgrades | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
Why Tower Health Matters
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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